About this 3D model
Not being very good with the UI 3D tools, but being good with the code... I wanted to create an interesting looking bowl, that had a height map as the texture of the surface. This thing takes a procedural texture pattern (checkerboard) and uses that to create a height map, which is then used to displace the vertices of an ellipsoid. It goes together rather nicely. And, since you can make a height map out of any image, you can get some very interesting effects going on.