CodeCreation's Greg's Wade's Large Sporkbits 3D model preview
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About this 3D model

I have done it. I'm so proud of myself -- I have finally contributed meaningfully to the RepRap project! I'm still working out the math, but I hope to soon have a 4-spork version available for slower eaters, plus one with the sporks facing the other way for people who haven't quite figured out how to properly assemble their printers or who only eat during retraction. **Assembly note:** If you find that the sporks collide with the X carriage or smooth rods, either carve out notches in those parts or remove them completely to make room for the sporks -- they are not critical parts. **Technical note:** The spork angle was carefully calculated using the Poincaré-Atiyah vector differential formula for optimizing surjective Frülicher manifolds in n-dimensional space, where C^k(X) is in the neighborhood of pi and the Shimmy constant approaches 0. (Thanks blockh34d!)