Sam Fisher Night Vision Mask 3D model preview
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About this 3D model

I made the night vision of splinter cell conviction in 3d studio max,when it was finished, i imported it to Zbrush. I used a head in Zbrush, masked the part of the head that i wanted to extract, then i used the tool that was extracted from the face and played around with some brushes, happy with the resold I then merged everything together.. DynaMesh all the parts together, exported it in rhino for slicing the mask in 4 parts This mask is my idea of the character of Splinter Cell, Sam Fisher for a future game the mask is wearable