About this 3D model
The Bolt Action v. 3 Vehicle Damage Chart and Superficial Vehicle Damage makes a notable change from v. 2, which had fewer outcomes on a superficial damage roll. Some of the outcomes were similar to those in v. 2, while others are new Steering Compromised (one less pivot per turn) Turret Jammed Engine Damaged- vehicle speed reduced by one Immobilized On Fire This .stl pack provides a token marker for each of the cumulative results ("Stunned" and "on fire" simply resolve themselves, and do not require a specific marker for players to identify in the game). I made the markers large-ish - they are 32.5 mm in diameter, and they have raised detail, so they can be easily highlighted with a felt marker. If you prefer a 25mm diameter marker, please reduce the print to 77% on the "X" and "Y" axis; I would suggest keeping the "Z" height as it to ensure the detail remains easily highlighted. I also added one for “no Fuel” for Flame Throwing vehicles that have run out of fuel. I made the designs to be strictly visual – no text, as we have many players for whom English is not their first language, and tokens with text are difficult for players to see on a 4’ x 6’ table. For instance, the Turret Jam marker shows a jammed gear, and an arrow to indicate the jammed turret's direction. Some of the token images may have a critic thinking “