Meet the first character of the May Campaign —DIRECTOR ROGHALL 3D model preview
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About this 3D model

DIRECTOR ROGHALL — Veteran Bone-Sworn. The veteran hunter and field commander of the Bone-Sworn. He is the one who descends into the forgotten labyrinths of the underground, into dark veins older than memory, hunting the ancient things that still breathe down there. What he brings back isn't just precious ore; it's bones. Relics. The raw matter the army is built from. The helmet upon his head still burns like an ember with the flame of the last creature that tried to stop him. "Your world had twelve apex predators. Now it has eleven. Wear the difference." ? Full campaign: sketch → sculpt → resin → painted final ? 28–35mm scale, silhouette-first design ? FDM & Resin ready | Unsupported + Pre-Supported STLs ? Personal Use License ? May Campaign — OSSARIUM HUNTERS Lore before models. Always. Just wrapped these two up and wanted to share. They're the first painted pair from a new original setting I'm building called the Ossarium Hunters — basically an ancient hunter people who track legendary beasts and wear what they kill. Director Roghall (above) is the bone-sworn veteran blademaster. The idea was that he's the one going down into the mines to fight the old things still breathing down there, so I went with a warm earth-tone base and pushed the OSL hard on the flame crown and the crystals in his hand. Wanted the glow to feel like the only light source the model carries with him. The other hunter hunts the flying ones. Lighter, more ranged silhouette. Kept them in the same palette family so they read as a pair, but shifted the teal accents onto the weapon core and the eye lenses instead of the hands — different hunt, different energy. Both are 35mm. Silhouette was the first thing I locked in during sculpt — I wanted you to be able to ID who does what just from the back lit shadow.