Four in a Line 3D model preview
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About this 3D model

Asle known as Connect Four, Four in a line is a game where you try to use your pieces to get a row of four. The rules can be found at http://en.wikipedia.org/wiki/Connect_Four. My thing also has two tubes on each side of the board for easy storage of pieces. I made this thing in OpenSCAD with the following code: Board: difference() { cylinder(8,55,55); translate([0,0,1])cylinder(7,53,53); } //cylinder(8,40,40); //Comment out this line before pressing F6 difference(){ translate([56,0,0])cylinder(100,6,6); translate([56,0,0])cylinder(100,5,5); translate([57,0,10])cylinder(3,6,6); } difference(){ translate([-56,0,0])cylinder(100,6,6); translate([-56,0,0])cylinder(100,5,5); translate([-57,0,10])cylinder(3,6,6); } translate([-57,0,9])cylinder(1,6,6); translate([57,0,9])cylinder(1,6,6); difference() { translate([-52,-2,15])cube([104,4,85]); //Change 20 t0 10? translate([-52,-1,20])cube([104,2,85]); translate([45,6,65])rotate([90,0,0])cylinder(15,5,5); translate([45,6,50])rotate([90,0,0])cylinder(15,5,5); translate([45,6,35])rotate([90,0,0])cylinder(15,5,5); translate([45,6,20])rotate([90,0,0])cylinder(15,5,5); translate([45,6,80])rotate([90,0,0])cylinder(15,5,5); translate([45,6,95])rotate([90,0,0])cylinder(15,5,5); translate([30,6,65])rotate([90,0,0])cylinder(15,5,5); translate([30,6,50])rotate([90,0,0])cylinder(15,5,5); translate([30,6,35])rotate([90,0,0])cylinder(15,5,5); translate([30,6,20])rotate([90,0,0])cylinder(15,5,5); translate([30,6,80])rotate([90,0,0])cylinder(15,5,5); translate([30,6,95])rotate([90,0,0])cylinder(15,5,5); translate([15,6,65])rotate([90,0,0])cylinder(15,5,5); translate([15,6,50])rotate([90,0,0])cylinder(15,5,5); translate([15,6,35])rotate([90,0,0])cylinder(15,5,5); translate([15,6,20])rotate([90,0,0])cylinder(15,5,5); translate([15,6,80])rotate([90,0,0])cylinder(15,5,5); translate([15,6,95])rotate([90,0,0])cylinder(15,5,5); translate([0,6,65])rotate([90,0,0])cylinder(15,5,5); translate([0,6,50])rotate([90,0,0])cylinder(15,5,5); translate([0,6,35])rotate([90,0,0])cylinder(15,5,5); translate([0,6,20])rotate([90,0,0])cylinder(15,5,5); translate([0,6,80])rotate([90,0,0])cylinder(15,5,5); translate([0,6,95])rotate([90,0,0])cylinder(15,5,5); translate([-15,6,65])rotate([90,0,0])cylinder(15,5,5); translate([-15,6,50])rotate([90,0,0])cylinder(15,5,5); translate([-15,6,35])rotate([90,0,0])cylinder(15,5,5); translate([-15,6,20])rotate([90,0,0])cylinder(15,5,5); translate([-15,6,80])rotate([90,0,0])cylinder(15,5,5); translate([-15,6,95])rotate([90,0,0])cylinder(15,5,5); translate([-30,6,65])rotate([90,0,0])cylinder(15,5,5); translate([-30,6,50])rotate([90,0,0])cylinder(15,5,5); translate([-30,6,35])rotate([90,0,0])cylinder(15,5,5); translate([-30,6,20])rotate([90,0,0])cylinder(15,5,5); translate([-30,6,80])rotate([90,0,0])cylinder(15,5,5); translate([-30,6,95])rotate([90,0,0])cylinder(15,5,5); translate([-45,6,65])rotate([90,0,0])cylinder(15,5,5); translate([-45,6,50])rotate([90,0,0])cylinder(15,5,5); translate([-45,6,35])rotate([90,0,0])cylinder(15,5,5); translate([-45,6,20])rotate([90,0,0])cylinder(15,5,5); translate([-45,6,80])rotate([90,0,0])cylinder(15,5,5); translate([-45,6,95])rotate([90,0,0])cylinder(15,5,5); } //translate([-55,-4,15])cube([110,8,85]); //Comment out this line before pressing F6 translate([-55,-1,14])cube([110,2,1]); translate([5.75,-2,15])cube([3.5,4,88]); translate([-8.75,-2,15])cube([3.5,4,88]); translate([20.75,-2,15])cube([3.5,4,88]); translate([-23.75,-2,15])cube([3.5,4,88]); translate([35.75,-2,15])cube([3.5,4,88]); translate([-38.75,-2,14])cube([3.5,4,88]); Token: difference(){ cylinder(1.8,4.8,4.8); cylinder(0.5,4,4); translate([0,0,1.3])cylinder(0.5,4,4); }