About this 3D model
⚔️ Looking for 5e adventures? Click HERE! "Two gods locked in an argument older than the coast they were born from. One dead Sun Speaker delegation. You didn’t come here for any of this. But the Glass Wastes have decided you’re a witness, and witnesses don’t get to leave until their testimony is given in full. Cross twenty miles of preserved disaster. Find what has been waiting at the center. And when the judge asks what you saw, make sure you saw enough." This is an adventure compatible with the 5th edition of Dungeons & Dragons! These adventures include a pdf document for you to run with your party as well as printable map/s and exclusive creature stat blocks! Solstice - Twin Suns is a Fifth Edition adventure for four to five characters with an average party level (APL) of 5. The adventure unfolds inside a temporal bubble activated by the Retelling, a cosmic reenactment of a divine conflict that reshaped the coast long ago. DMs should lean into the environment’s relentlessness: the glare is constant, shade is a mercy, fresh water is a negotiation, and the wrong kind of attention from a divine presence feels like step ping off a boat in August and realizing the entire sea is watching you. Light conditions in the Glass Wastes vary from dazzling to blinding, depending on sun angle and terrain. DMs should track water consumption in Act. 2 and consistently enforce glare hazards, not as punitive details but as the adventure's texture. It takes place in the Drifting Heavens but can be incorporated into any campaign setting, and it can be played as a stand-alone module or as a quest in an ongoing campaign. If you wish to include our miniatures in your game, find the bundle here: https://www.myminifactory.com/object/3d-print-solstice-twin-suns-bundle-795671 Adventure Synopsis: -The party witnesses the Second Sunrise, the Retelling’s activation, and is drawn into the Glass Wastes, discovering that departure isn’t possible. -They cross the Glass Wastes, first finding refuge in the Trocheloi Fanatics’ Observatory, and then navigating the competing agendas of the Fanatics, Kharvak, the glassed survivors of the coastal villages, and other NPCs. -Along the way, they gather the truth about the Retelling piece by piece. Note that it is entirely possible for them not to get the whole story and act on false assumptions. -Finally, they reach the Threshold of the Spheres, confront Solenne, face the Gilded Seraph, and ultimately the Twin Suns themselves.