About this 3D model
Part of Tribes and Patreon August 2025 release. https://www.patreon.com/makingtlonThis set is part of the Lizardfolk Pyramid of the Sun Bundle. All the models are test printed and presupported when needed. I often say this, but this set is very ambitious in terms of scope and modularity. You can make many different structures with it: a smaller shrine with just the top two layers of this Pyramid, or a titanic double stair one, or you could combine four different pyramids with joining corners and walls, or you could even make small squared Lizardfolk houses and/or guard towers, fortifications, and so on. The possibilities are endless with a fantasy culture/style such as this (and flat roofs: slanted roofs are a nightmare!). You have two kinds of walls: straight and inclined, so that you can choose which kind of Pyramid you want - slanted like the one in this render or more step-like. Thanks to the Split walls for playability you can even make the steps 5ft tall instead of 10 ft tall, and the whole structure still works. And there is more: you have interior walls, and with those you can make a complete sprawling dungeon inside the Pyramid. The one shown in the render is a small interior arrangement, but you can go as multi-level and wild with it as you want. You can use the exterior stairs on the inside too, and no OpenLOCK mechanism will be visibile if you print border models to cover them. Finally, these wall tiles are slightly shorter than other tiles I released: they are 2 inches tall in total. That is for measurement reasons that made the Pyramid work better modularily, BUT, you can still use them in combination with tiles from previous releases by printing the "top" extensions. You can put them on top of these walls to have them reach normal tile-level (2inches + the OpenLOCK standard mechanism height) and you can combine these however you like. There are also some variants of the tiles, so I suggest checking the instruction for more info on the whole thing. As always, these project may seem daunting, but by starting with small rooms you can have a complete location with just a couple of full plates of tiles, and expand from there! Modular columns, chests, shelves, stools, braziers, benches and decorations galore. With this set I wanted to make all that is needed to furnish the interios of a pyramid/Lizardfolk dungeon, with extra juicy options. The columns come with stylized "layers"/capitals: some of them have flat tongues where you can glue props, other have curly tongues on which you can hang stuff by using hobby string or chain. There are vases, there are bowls and potions, gem skulls and feathered skulls, there are flags and decorated mirrors that double as portals, tables, weapons and, last but not least, the sacrificial snakes. I LOVE them: sacrificial offerings are meant to be bound to these statues (hence the bindings), then the priest either removes their heart (there are heart props!) or simply lets their blood flow down the stairs of the Pyramid. Gruesome and heavy metal: just adding those snakes is enough to make the location feel grim. On the already furnished objects side I love the chest full of skulls. Who needs ancient chests of cursed gold when you can have cursed gold skulls? I am always in search for models that can be used to make combat both visually and mechanically more interesting, and this is an attempt at that. I picture this set used in two different ways: as a backdrop and centerpiece of two different fights/encounters or combined as one single puzzle-combat. The portal part speaks for itself: a lizardfolk door to other dimensions (or even times?!) that is open for characters to run through, can be opened through some ritual, or must be closed in order to stop the monstrous hordes coming in through it. All calendar layers are meant to be rotated and can be used to visually represent the parts of a puzzle. Maybe characters need to find the right combination to access the next room of the dungeon, or they need to select the correct date in the past in which to travel - or the right coordinates in the present - by passing through the portal. Painting the stone details with different colors (different gems?) can really help with selling visually those ideas. You can even use the parts of the portal as they are to make the top of the Pyramid and other rooms and walls more decorated; you can use them in bases of large monsters or in dioramas, and so on. I put a simple plinth in the same style in there to make additional puzzle options available, depending what props or object your characters may have to put in to activate the calendar (Crystals? Exotic flowers? If these are not heavy metal enough: skulls! Beating hearts!)